“As gamers, we’ve been conditioned for years to hold a gamepad in our laps when playing games, letting our thumbs and fingers do the controlling. As a character within the world, players will work together with Quill to solve puzzles, overcome obstacles, and conquer any danger that comes their way,” said Danny Bulla, co-founder and design director of Polyarc. In Moss, players can reach out, touch, and interact with the environment while guiding Quill through her journey.
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